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Fun with plastic--peripherals that changed gaming

塑料乐趣-改变电动游戏的玩意

  
发布日期: 2010-06-12
Innovative plastic gaming peripherals image | 新型塑料游戏外设图片
新型塑料游戏外设图片 塑料乐趣-改变电动游戏的玩意
这个星期是在摇滚乐队系列的最新版本。它的特点之一有史以来最大的音乐名字 - 披头士。它还具有包在仪器,正在寻找更接近,更接近他们的现实生活对应。 

摇滚乐队绝对不是第一个视频游戏才需要特殊的硬件,也不会是最后一次。我们已经整理了一些最具创新的外设和游戏,有助于改变我们玩游戏的列表。
This week marks the latest release in the Rock Band series. It features one of the biggest names ever in music--The Beatles. It also features pack-in instruments that are looking closer and closer to their real-life counterparts.

Rock Band was definitely not the first video game to necessitate special hardware, nor will it be the last. We've put together a list of some the most innovative peripherals and game titles that have helped change the way we play games.
The Amiga Joyboard (1982) image | 在Amiga Joyboard(1982)图像
在Amiga Joyboard(1982)图像 塑料乐趣-改变电动游戏的玩意
该Joyboard是雅达利2600配件的Amiga系统设计。玩家将站在它的顶部和转移其资产,以控制哪些是发生在一个游戏。并以“一个游戏,”我们的意思只有一个标题,叫做莫卧儿颠狂,即与周边工作。它的键盘上的球员转移到他们的体重控制滑雪运动员身体试图通过回转门。 

虽然Joyboard没有产卵在许多方面是整个游戏系列的专营权,它导致了任天堂的Wii Fit平衡板,这是在2008年年中发表创作。任天堂的版本使用压力垫,饲料检测信息到控制台,并提供通过蓝牙比Joyboard精确程度远远高于以往任何时候都一样。它也有更愉快的即兴游戏,包括健身教练,可以追踪你的体重和锻炼的进展。
The Joyboard was an Atari 2600 accessory designed by Amiga. Players would stand on top of it and shift their balance to control what was happening in a game. And by "a game," we mean there was only one title, called Mogul Maniac, that worked with the peripheral. It had players shifting their weight on the pad to control a skiier trying to go through slalom gates.

While the Joyboard did not spawn an entire franchise series of games, in many ways it led to the creation of Nintendo's Wii Fit Balance Board, which was released in mid-2008. Nintendo's version uses pressure-detecting pads that feed information to the console through Bluetooth and offers a far higher degree of precision than the Joyboard ever did. It also has more enjoyable pack-in games, including a fitness trainer that tracks your weight and workout progress.
Wireless Atari 2600 controllers (1983) image | 雅达利2600无线控制器(1983)图像
雅达利2600无线控制器(1983)图像 塑料乐趣-改变电动游戏的玩意
早在游戏的黄金时代 - 甚至到90年代初,游戏控制器线是短。为回答很多是使用红外线技术。这个工作非常适合远程控制,但是当它来准确的按键和方向的数据,有不足之处 - 特别是如果你有你的膝盖上坐控制器。 

 Atari的解决办法是剥离了无线电控制操纵杆,可以在房间内使用的无电缆设置。他们的无线电基地台使用到控制台和墙壁电源插孔,并允许控制器发送信息,即使对基站的站点线路输出。 

 Atari的无线电频率使用红外线,而不是导致许多现代控制器利用技术优势,包括任天堂的Wavebird和Xbox 360。其他控制器任天堂的Wiimote和PS3的双重冲击系列,使用蓝牙代替,尽管他们保留的能力没有发挥的视线到控制台。
Back in the golden age of gaming--and even into the early 1990s, game controller cords were short. The answer for many was to use infrared technology. This worked great for remote controls, but when it came to accurate button presses and directional data, there were shortcomings -- especially if you had the controller sitting in your lap.

Atari's solution was to spin off a set of radio-controlled joysticks, which could be used across the room without a cable. The radio base station they used plugged into the console and a wall power jack, and would allow the controllers to send information even when out of line of site of the base station.

Atari's use of radio frequency instead of infrared led to many modern-day controllers taking advantage of the technology, including Nintendo's Wavebird and the Xbox 360. Other controllers, like Nintendo's Wiimote and the Playstation 3's dual-shock series, use Bluetooth instead, though they retain the capability to play without a line of sight to the console.
Datel Action Replay (1985) image | 达特尔金手指(1985)图像
达特尔金手指(1985)图像 塑料乐趣-改变电动游戏的玩意
开始为在Amiga个人电脑的使用,然后迅速向家分支关闭游戏机,行动重播提供了一个功能,让玩家快速编辑游戏代码,欺骗或操纵游戏设计的数量。 

多年来,该设备已能做到在各方面这from有那些that players - 手动输入codes,到新版本that simply让你选择一个existing这有助于实现新型商品更新代码的列表。 

达特尔的创作浪潮引发了竞争对手包括Galoob的游戏精灵,它成为一个在其与任天堂的游戏代码编辑官司了。它最终还是技高一筹,并帮助形成了对视频游戏的版权法的法律先例。
Beginning with use for the Amiga personal computer, then quickly branching off to home game consoles, the Action Replay offered a number of features that let players quickly edit game code to cheat or manipulate the design of games.

Over the years, the devices have been able to do this in various ways--from those that have players manually enter codes, to newer versions that simply let you choose from a list of existing codes that can be updated for new titles.

Datel's creation sparked a wave of competitors, including Galoob's Game Genie, which got into a legal battle with Nintendo over its editing of game code. It eventually came out on top, and helped shape the legal precedent for video game copyright law.
NES Zapper (1985) image | 未做特殊定义的Zapper的(1985)图像
未做特殊定义的Zapper的(1985)图像 塑料乐趣-改变电动游戏的玩意
虽然不是第一个“光枪”有史以来,在NES Zapper的是在游戏历史上最识别之一。最初作为一个系统提供的包中,让玩家的枪射杀他们的电视屏幕,该游戏的软件都可以检测他们的目标。 

它最有名的NES游戏鸭亨特使用,但光枪,依然是近期的系统,包括超级任天堂和NAMCO的GunCon其最新版本使用较新的技术,让你可以对非CRT电视采用超范围生产。
While not the first "light gun" ever made, the NES Zapper is one of the most recognizable in gaming history. Originally offered as a system pack-in, the gun allowed gamers to shoot at their TV screens; the game's software would detect where they were aiming.

It's most famous for use in the NES game Duck Hunt, but light guns continued to be produced for more recent systems, including the Super Scope for Super Nintendo and Namco's GunCon whose latest version uses newer technology that lets it be used on non-CRT TVs.